Divinity Talent List


 Divinity: Original Sin Quick Talent List

Because I couldn’t find this when I did a search.  I just real quick copied down what each thing does.  I didn’t include pre-reqs.  Which, yeah, is probably important for designing a build.  :X

Elemental Affinity
-1 AP cost for spells if standing in/on element.

Escapist
disengage and flee combat.

Arrow Recovery
20% reclaim of special arrows.

Bully
+50% dmg vs slow/cripple/knockdown-ed

Far Out Man
+2m range on spells & scrolls

Five-Star Diner
2x effects from food

Know-It-All
attitude -20, int +1

Leech
heal if standing in blood

Light Stepper
+2 perception of traps

Lone Wolf
no companions possible, +80% base vitality, +2 Recovery, +2 max AP, +1 ability point at level.

My Precious
50% chance of gear not losing durability.

Packmule
increase in weight you can carry.

Pet Pal
talk to animals.

Politician
+2 charisma -1 int

Scientist
+1 blacksmithing, +1 crafting

Stench
-25 attitude, lowers chance of being attacked in melee.

Walk It Off
-1 turn duration for all status effects (good and bad)

What A Rush
+2 max AP, faster recovery when health <30%

Zombie
heal from poison, take damage from healing

All Skilled Up
2 extra ability points

Anaconda
+10% dmg, crushing weapons

Backstabber
backstab with daggers and knives.

Bigger And Better
1 extra attribute point

Comeback Kid
if HP >1, a killing blow will leave you with 1 HP

Courageous
immune to fear, can’t flee combat

Demon
-25% water resistance, chance to set melee attackers on fire.

Elemental Ranger
bonus for elemental arrows if target standing in/on element.

Glass Cannon
vitality -50%, 2x recovery AP

Guerrilla
2x attack while sneaking

Headstrong
+20% vs stun, knockdown, petrify, freeze

Ice King
-25% fire resistance, chance to freeze melee attackers

Lightning Rod
immunity to stun

Morning Person
full health on resurrection.

Opportunist
attacks of opportunity

Picture Of Health
+5% x Man-at-Arms vitality

Quickdraw
-1 AP for ranged weapons

Sidestep
+10% evasion

Sidewinder
no defense penalty when flanked

Speedcreeper
normal speed while sneaking

Stand Your Ground
immune to knockdown

Swift Footed
+20% movement

Thick Skin
+5 base armor + Man-at-Arms x2

Voluble Mage
immune to muting

Weather The Storm
+5% x Man-at-Arms magic resistance

Weatherproof
immune to environmental effects

 


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