Divinity: Original Sin Quick Talent List
Because I couldn’t find this when I did a search. I just real quick copied down what each thing does. I didn’t include pre-reqs. Which, yeah, is probably important for designing a build. :X
-1 AP cost for spells if standing in/on element.
disengage and flee combat.
20% reclaim of special arrows.
+50% dmg vs slow/cripple/knockdown-ed
Far Out Man
+2m range on spells & scrolls
2x effects from food
attitude -20, int +1
heal if standing in blood
+2 perception of traps
no companions possible, +80% base vitality, +2 Recovery, +2 max AP, +1 ability point at level.
50% chance of gear not losing durability.
increase in weight you can carry.
talk to animals.
+2 charisma -1 int
+1 blacksmithing, +1 crafting
-25 attitude, lowers chance of being attacked in melee.
Walk It Off
-1 turn duration for all status effects (good and bad)
What A Rush
+2 max AP, faster recovery when health <30%
heal from poison, take damage from healing
All Skilled Up
2 extra ability points
+10% dmg, crushing weapons
backstab with daggers and knives.
Bigger And Better
1 extra attribute point
if HP >1, a killing blow will leave you with 1 HP
immune to fear, can’t flee combat
-25% water resistance, chance to set melee attackers on fire.
bonus for elemental arrows if target standing in/on element.
vitality -50%, 2x recovery AP
2x attack while sneaking
+20% vs stun, knockdown, petrify, freeze
-25% fire resistance, chance to freeze melee attackers
immunity to stun
full health on resurrection.
attacks of opportunity
Picture Of Health
+5% x Man-at-Arms vitality
-1 AP for ranged weapons
no defense penalty when flanked
normal speed while sneaking
Stand Your Ground
immune to knockdown
+5 base armor + Man-at-Arms x2
immune to muting
Weather The Storm
+5% x Man-at-Arms magic resistance
immune to environmental effects