I used to call this the “Troll” method, because the example tutorial used a… well, I thought it was a troll, but I think it was a gladiator? There also used to be one I called the “Horse” method, and it used blue bone editing, but this method is no longer desirable. No, not even for quads and other crazy non-humans.
I used to edit bones in edit mode… but you had to make sure you edited BOTH sets of bones at the same time or they would get out of synch, and then you’d have to use the synchronize tools… though these days, if you make sure you ONLY edit the POSE bones, everything should be fine. Should.
I recommend this method, because it is more error-proof.
This method works in all versions of Avastar (or at least 2.79 and up).
Terms:
Green Bones/Pose Bones — the default colour of (most) pose bones in the avastar rig is green. Some of them aren’t. You can recognize these bones by name, because they have normal names. Like HandRight or HipLeft.
Blue Bones/Deform Bones — the default colour of the deform bones are blue and purple. Their names all begin with a lowercase “m” and match the Animation Bone name. ie: mHandRight. You should never have to see/touch/edit these bones. Unless you’re weight painting. Then you use them.
What you need to understand is, the Blue bones glom onto the Green bones. So when you move (edit) the Green ones, the Blue will automatically follow. But not the other way around.
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